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Sign up. Despite being a text based game, there are many visual cues a player can use to navigate themselves through each Turn, theoretically making it possible to experience smooth gameplay even without the ability to read Japanese.
With each game there are a set number of Turns and a set number of Arguments within those Turns. That number, evidently, is how many Arguments are remaining.
If there's you and then 5 other characters, then including your turn 6 Arguments will pass before going back to you. If your Turn started off with 18 Remaining Arguments and you went first, by the time it came back to you there would be 12 Remaining Arguments. Once the Remaining Arguments reaches 0, the Turn ends, and you go into the Voting phase. As you take actions, the amount of Participation points you have decrease.
Some actions require more Participation points than others, marked by a negative symbol and then the amount of points they cost. Before you state your argument, you will be given a handful of Participation Points. However, this option is always present and is not relegated to only when you have no Points left.
Each time a new turn starts after the Voting phase, you may have less Participation Points depending if you kill somebody who isn't L as Kira which will cut your max Points in half next turn , or if you send somebody who isn't Kira to jail as L which will cut your max Points by 20 next turn.
There are two main functions in Kira Game : Trust and Suspicion. When it is time to make your Argument, you have several options to chose from. Based on the direction of the arrows, as well as how many there are, you can tell what claim you are making and how strong it is.
Each character has a blue meter underneath their portrait. How far that meter is filled up displays how much Trust you have in that character. Depending on who you play as, some characters will have a higher Trust meter than others for you; for example, playing as Light gives Soichiro and Misa higher Trust meters from the beginning, while playing as L gives Watari a higher Trust meter.
When the Trust meter is yellow, it is displaying the Trust the character currently talking who isn't you has with the other characters. Through Arguments, you can raise the Trust meter with certain characters. Raising a character's Trust also makes their Suspicion meter go down, making them less likely to be voted for during the Voting phase. When you begin a game, you will see a bar next to your Participation Points marked with a yellow and red line.
This is your Suspicion meter. The higher your Suspicion meter is, the more likely you are to be voted for during the Voting phase. Passing the yellow marker gives you a check-mark on your portrait, indicating you as a Suspect. Passing the red marker gives you a second check-mark; every character has this bar, but only yours is visible.
You can raise a character's Suspicion through Argument or certain character's Special Abilities such as L's. As well, you can raise or decrease somebody's or your own Suspicion during a Rebuttal. Choosing to be Suspicious in somebody will lower their Trust meter with you. However, you have the option to only Suspect them without lowering Trust, but this costs far more Participation Points.
Anytime a character makes an Argument about another character, you have the choice to either Agree or Rebuttal; both actions require 20 Participation Points to preform.
If said character says another character is Suspicious, you may Agree or Rebuttal them. Or vice versa; if they say the character is Trustworthy, you can Agree or Rebuttal. By Rebutting a character's Trust for another character and winning, that other character's Suspicion goes up instead.
This works vice versa, too. By choosing to Agree with an Argument, you force it to go through. By Agreeing, nobody else can Rebuttal what the character had originally said. If a character makes an Argument about you, you will have the choice to Agree or Rebuttal depending on your best interest.
If they say you're Suspicious, you have the option to Rebuttal and vice versa. Each Rebuttal in the Debate phase costs Participation Points, and will go back and forth until either one person gives up or runs out of Participation Points. The one remaining is the winner.
Rebuttals will be indicated by an angry red icon in the top-right corner, while Agreement will be indicated by a calm blue icon in the top-right corner. The Voting phase occurs after the Remaining Arguments reaches 0. Everybody votes on who they believe to be Kira. The factors that influence the characters' choice are how high someone's Suspicion meter is and how much Trust they have with that character.
A character needs to receive a number of votes that tally up to half or more of the cast present to be sent to jail. If you are playing as L, sending somebody to jail who is not Kira will cut down your max Participation Points by 20 during the next Turn. As Kira, you have the option to use the Death Note after every Voting phase. You may kill any one person, however there are drawbacks; if everyone else is dead or in jail and the only people left are you and L, then you lose.
As L, you have a free chance to guess at who is Kira after every Voting phase. Unlike the Death Note, this is mandatory and has no drawbacks; if you guess somebody who isn't Kira, then their icon once a? If the person you guess does happen to be Kira, their icon will become the K insignia with two red circles around it. Finding out who Kira is can also happen from process of elimination.
Once you enter the next Turn knowing who Kira is, their character portrait will be outlined with red. Obtaining 16 apples also unlocks a bonus chapter where L deduces that the Day Rule is fake. This is a free mode where the player may play alone as either Kira or L as any character they have unlocked.
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