For example, spending 4 point tokens would allow the player to draw 5 Syllable cards. The player can either sell a single Syllable card for a point token or trade 3 Syllable cards of the same season to draw 2 random Syllable cards.
Points are scored when a player modifies the poem. Card stacking scores the number of syllables on the card times the line multiplier, combining cards scores the number of syllables in the line times the line multiplier, scoring a number of cards they played to the new line plus any syllables in a line times the line modifier, or scoring a number of cards used times the total line multiplier for new lines they created.
The game ends immediately when either no more Calligraphy cards remain or the last Syllable card is drawn. The game already comes with Syllable cards that can make hundreds of haiku poems. If even more cards are wanted, there are currently two expansion decks that contain 52 new Syllable cards that can be used with the existing Syllable cards or replace 52 of the original Syllable cards.
While there are only two available at the time of this review a reported third focusing on Shakespearean wordage is in the works , there is more than enough additional cards to keep a poet happy for countless hours. The first expansion contains nothing and everything at the same time. How very Zen. They are blank cards that only contain a syllable number value and a season. It is up to the player to add a word or a phrase that matches the syllable count.
In this way, a game enthusiast can add personal names, places, and things. The second expansion is decidedly darker and is focused on Gothic imagery. Cold, dark loneliness, loss of joy, and everything else that makes the Gothic world so wonderfully uplifting. Using these cards, a game enthusiast can create a Gothic haiku poem to make even the most goth of Goths raise an eyebrow in a pretentious attempt of showing appreciation.
This should be very interesting but also well received. Most of the games I put in front of my gaming groups are highly dependent on critical and logical thinking, with a good grasp of the benefits of strategy and tactics.
Seldom do we put a game in front of them that is focused more on creativity. Games like this tend to be a breath of fresh air and are often well received by the Parent and Child Geeks. Therefore, I predict solid and positive endorsements from the Child and Parent Geeks and nothing but sarcasm from the Gamer Geeks. The rules to each of the different game variants are very straight forward to learn and to teach. My 8-year-old read the rules for Haiku Auctions and had no problem teaching me how to play that game variant, for example.
And so, after I gave my oldest little geek a short, but overly detailed lesson on what makes a haiku poem a haiku poem, we were ready to go. We would start with the Haiku Helper game variant as that would allow me to instruct when needed and play as an equal at the same time with the semi-cooperative play.
After I answered all his questions and made him sit down for the 10 minute, from-the-hip lecture on why it was important to appreciate poetry, he was overly sick of me and just wanted to play the game. But before we started, I asked him his thoughts on the game so far.
Look at me! As predicted, the Child and the Parent Geeks both enjoyed the game a great deal. They thought the game did an excellent job of allowing the players to be creative and enjoy a casual game with a very light level of competitiveness. Their primary focus of praise was how easy if felt to create poems that were more times than not strangely profound. That might be the case for some, but there were also many that were total disasters.
Neither group much liked Haiku Stackers. Regardless of which game variant they most appreciated, both the Child and the Parent Geeks were most pleased to endorse it. One Parent Geek suggested that this game could also be used as a creative exercise in writing classes and by teachers who were currently lecturing about haiku poetry.
Anytime you can get a game into the classroom sounds like a great deal to me. Teaching my little geek poet the finer points of a haiku poem. The Gamer Geeks were not at all impressed with this game, although they begrudgingly admitted they liked a few of the game mechanisms used.
Regardless, they hated how entirely subjective all the game variants felt. There was no bar they could use to measure the value of one haiku poem to another, and more times than not, you could create a haiku poem that made no sense and it was perfectly legal in the game variant. This felt broken to the Gamer Geeks and made the entire game play experience worthless to them. Although, a person who approaches Haiku as a game will naturally use their left side of the brain to determine the best way to win, this is actually a mistake and will lead to failure.
The player who depends a great deal on the left side of their brain might make more points, but will certainly not enjoy the game as much as a player who approaches Haiku as a creative exercise. Which, I was told to point out again, was exactly what the Gamer Geeks thought Haiku was and disliked it. Instead of scrambling for resources, controlling areas of the game board, and taxing their brain on where to place their workers for the next round, the players are given a moment to relax, to reflect, and to look for personal meaning.
Oh, they might have a theme and a narrative, but there is no greater construct around it that can teach or enrich us personally. Wherein poetry is about capturing form, light, life, imagery, and emotion. Or better put, truth. The fact that Haiku attempts to put truth and meaning into a game is very unique and worth sitting down to the table to play. Yes, some of your poems will be preposterous, and everyone will roll their eyes at some of the overly cynical and pretentious crap you make, but you will also find some to be deeply spiritual and personal.
Email Address:. Sign me up! Game Haiku dot com News and reviews by poem. February 21, By Keri Honea. Sharing is caring Tweet. Like this: Like Loading January 6, January 3, December 16, Network connectivity can be a real showstopper. However, most Atheros and Broadcom and some of the Intel Pro wireless chips work correctly under Haiku, to a large extent thanks to the merging of the FreeBSD 11 driver to the Haiku code tree in recent months.
As for the other types of hardware and peripherals, the overall impression is quite good. For example, Haiku includes the Gutenprint package in its official repository, guaranteeing support for a huge variety of printers, comparable to Linux.
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